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## chrriis.dj.nativeswing.swtimpl
Class LocalMessage

    java.lang.Object
      chrriis.dj.nativeswing.swtimpl.Message
          chrriis.dj.nativeswing.swtimpl.CommandMessage
              chrriis.dj.nativeswing.swtimpl.LocalMessage

All Implemented Interfaces:
  Serializable

    public abstract class LocalMessage

extends CommandMessage

A local message is a special message that is not sent through the messaging interface. It is normally used to sequence a local command among remote commands.

Author:
  Christopher Deckers
See Also:
  Serialized Form

Constructor Summary
`LocalMessage()` Construct a local message.

Method Summary
`abstract Object` | `run(Object[] args)` Run the message.

Methods inherited from class chrriis.dj.nativeswing.swtimpl.CommandMessage
`asyncExec, syncExec, toString`

Methods inherited from class chrriis.dj.nativeswing.swtimpl.Message
`asyncSend, isValid, syncSend`

Methods inherited from class java.lang.Object
`clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait`

Constructor Detail

### LocalMessage

    public LocalMessage()

  Construct a local message.

Method Detail

### run

    public abstract Object run(Object[] args)

  Run the message.

  Specified by:
    `run` in class `CommandMessage`
  Parameters:
    `args` - the arguments that were specified for that command, or an empty array if none were specified.
  Returns:
    the result.

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